Fun game! pretty intense solo player starting during wave 5... almost made it through to wave 7...but them crazy extinct mammals got me lol. I love the way they implemented the falling off the map penalty on internet level; haven't found a place to test it on clubhouse. WIll definitely being willing to play with a group if anyone's ever interested. BTW runs fine on MX-Linux distro.
Siege at SPC
A downloadable game for Windows and Linux
Co-op + single player third person shooter where you defend your server from the relentlessly attacking extinct mammals.
Keep moving, keep shooting and keep upgrading your arsenal to win in this inside-joke of a game with beautiful retro 3D aesthetics.
The game is powered by the FTE QuakeWorld engine. The engine is GPLv2, but the QuakeC source code of the game itself is included in the downloads in the source directory and licensed under the MIT license. Needs the FTEQCC QuakeC compiler to compile.
- 4 whole maps
- Multiple different enemy types
- Runs on a Quake based engine
- Online co-op
- Player customization
- Mandatory upgrade mechanics
- Hollywood-tier voice talent
- Vacation button
- Stunning environments
- Epic music by Leonovsky
Changelog for v103:
- 2 new maps: Polar Base and Underground
- Minor changes in the existing maps, Clubhouse and Internet
- Increased vacation range
- Rebalanced difficulty
- Starting weapon can be chosen in the lobby now
- Your player model and the Pile of PHP Garbage become transparent when they're blocking the view
- Added ambient sounds to all maps and more music
- Added special effects for spawning and teleporting
- Support for adding/removing maps in the rotation without modifying code (mapping guide coming soon)
- Pausing in single player
- Minor bug fixes and removing debug commands
The downloads contain archives with the game inside them.
Windows: launch the game from siege-at-spc.exe, or if you wish to host a dedicated server, use dediserver.exe.
Linux: launch the game from fteqw32 or fteqw64 binaries depending on your system, to host a dedicated server use fteqw-sv32 or fteqw-sv64. On some setups, If the game doesn't launch properly, you can try changing your SDL_AUDIODRIVER environment variable, setting it to noop can fix the problem but you should make sure to set it back after playing. https://wiki.libsdl.org/FAQUsingSDL