Hello.. Could you tell me how you made maps for this? Like... which software and what the settings I need to set...
Siege at SPC
A downloadable game for Windows and Linux
Co-op + single player third person shooter where you defend your server from the relentlessly attacking extinct mammals.
Keep moving, keep shooting and keep upgrading your arsenal to win in this inside-joke of a game with beautiful retro 3D aesthetics.
The game is powered by the FTE QuakeWorld engine. The engine is GPLv2, but the QuakeC source code of the game itself is included in the downloads in the source directory and licensed under the MIT license. Needs the FTEQCC QuakeC compiler to compile.
- 4 whole maps
- Multiple different enemy types
- Runs on a Quake based engine
- Online co-op
- Player customization
- Mandatory upgrade mechanics
- Hollywood-tier voice talent
- Vacation button
- Stunning environments
- Epic music by Leonovsky
- "fantastic game, I have fun every time I play" -SPC admin
Changelog for v104:
- Added new music tracks
- Fixed bugs and added bugs
Changelog for v103:
- 2 new maps: Polar Base and Underground
- Minor changes in the existing maps, Clubhouse and Internet
- Increased vacation range
- Rebalanced difficulty
- Starting weapon can be chosen in the lobby now
- Your player model and the Pile of PHP Garbage become transparent when they're blocking the view
- Added ambient sounds to all maps and more music
- Added special effects for spawning and teleporting
- Support for adding/removing maps in the rotation without modifying code (mapping guide coming soon)
- Pausing in single player
- Minor bug fixes and removing debug commands
The downloads contain archives with the game inside them.
Windows: launch the game from siege-at-spc.exe, or if you wish to host a dedicated server, use dediserver.exe.
Linux: launch the game from fteqw32 or fteqw64 binaries depending on your system, to host a dedicated server use fteqw-sv32 or fteqw-sv64. On some setups, If the game doesn't launch properly, you can try launching the game with the parameter "-nooss". Alternatively you can install OpenAL.
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The maps are q1bsp made with trenchbroom and ericw's tools. Although the textures are external tga/png files, we still had to create .wad files to actually use them in the editor. There's some quirks for siege maps, custom entities and properties that quake 1 doesn't have, and I don't have the documentation for all that
Well... Now I have a little problem... I don't know how to add the sky (model)... I usually just add sky with (gfx/env/sky_xy.tga)...
skies are done with models, this allows for much more elaborate distant scenery with animated elements too. worldspawn has properties for them "skydome" and "skydetail", "models/nightsky.iqm" and "models/polarsky.iqm" are some skydomes and "models/aurora.iqm" is an example of a skydetail
Windows 7, 64bit. Downloaded your game, but when I run it, shows black window and nothing happends more. If I stay longer it seems its memory leaking, because pc getting laggy. Deleting configs also didn't help, strange. Any ideas?
Fun game! pretty intense solo player starting during wave 5... almost made it through to wave 7...but them crazy extinct mammals got me lol. I love the way they implemented the falling off the map penalty on internet level; haven't found a place to test it on clubhouse. WIll definitely being willing to play with a group if anyone's ever interested. BTW runs fine on MX-Linux distro.
Thanks for the comment and feedback! I'm working on version v103 that makes things ever so slightly easier, I realize current version is a bit tough! (and it gets even tougher the more players you have, lol)