Hello.. Could you tell me how you made maps for this? Like... which software and what the settings I need to set...
Siege at SPC
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The maps are q1bsp made with trenchbroom and ericw's tools. Although the textures are external tga/png files, we still had to create .wad files to actually use them in the editor. There's some quirks for siege maps, custom entities and properties that quake 1 doesn't have, and I don't have the documentation for all that
Well... Now I have a little problem... I don't know how to add the sky (model)... I usually just add sky with (gfx/env/sky_xy.tga)...
skies are done with models, this allows for much more elaborate distant scenery with animated elements too. worldspawn has properties for them "skydome" and "skydetail", "models/nightsky.iqm" and "models/polarsky.iqm" are some skydomes and "models/aurora.iqm" is an example of a skydetail
Windows 7, 64bit. Downloaded your game, but when I run it, shows black window and nothing happends more. If I stay longer it seems its memory leaking, because pc getting laggy. Deleting configs also didn't help, strange. Any ideas?
Fun game! pretty intense solo player starting during wave 5... almost made it through to wave 7...but them crazy extinct mammals got me lol. I love the way they implemented the falling off the map penalty on internet level; haven't found a place to test it on clubhouse. WIll definitely being willing to play with a group if anyone's ever interested. BTW runs fine on MX-Linux distro.
Thanks for the comment and feedback! I'm working on version v103 that makes things ever so slightly easier, I realize current version is a bit tough! (and it gets even tougher the more players you have, lol)